Creature TD and Animator with 9+ years experience in the Visual Effects and Games industries.
Primarily creating and maintaining vehicle, prop & character rigs for feature films such as;

    • James Bond: No Time To Die
    • Avengers: EndGame – Rigging Rocket Raccoon & other assets.
    • Avengers: Infinity War – Rigging Corvus & Proxima faces & other assets.
    • Venom – Helping to maintain Venom’s facial rig
    • Wonder Woman – Rigged tank & other assets.
    • Wonder Woman 1984
    • Red Sparrow
    • Fast and Furious 9
    • Fast and Furious: Hobbs and Shaw
    • Greyhound
    • Pacific Rim 2
    • The Kid Who Would Be King

My most recent professional work has been creature facial rigging. I have been developing core technology with Python for DNEG’s facial rigging and animation pipeline. This makes the animation process quicker and easier with highier quality end-results.

In August 2020 I moved back to games at Creative Assembly as a Senior Technical Animator and have been working on:

  • Total War: Warhammer III
  • New undisclosed IP

Social 🙂

I am always looking to expand my knowledge and feed my enthusiasm for these industries.
Please feel free to contact me with any inquiries or questions at: a_tavener@hotmail.com