About
Rigger and Animator with 9+ years experience in the Visual Effects and Video Games industries.
I have been working at Creative Assembly as a Senior Technical Animator since August 2020, and am currently working on:
- Total War: Warhammer III + DLC
- New undisclosed IPs
- Character rigs, prop rigs, rigging & animation tools via python 3 + pyqt.
During my time in the Visual Effects industry, I was primarily creating and maintaining vehicle, prop & character rigs for feature films such as;
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- James Bond: No Time To Die
- Avengers: End Game – Rigging Rocket Raccoon & other assets.
- Avengers: Infinity War – Rigging Corvus & Proxima faces & other assets.
- Venom – Helping to maintain Venom’s facial rig
- Wonder Woman – Rigged tank & other assets.
- Wonder Woman 1984
- Red Sparrow
- Fast and Furious 9
- Fast and Furious: Hobbs and Shaw
- Greyhound
- Pacific Rim 2
- The Kid Who Would Be King
The niches I have previously specialised in are; creature facial rigging, solving dynamics in real-time rigs and in post simulation. I have developed core technology with Python for both Creative Assembly’s and DNEG’s rigging and animation pipelines. Making the animation process more intuitive and streamlined returns quicker, easier and highier quality end-results.
Social 🙂
I am always looking to expand my knowledge and feed my enthusiasm for these industries.
Please feel free to contact me with any inquiries or questions at: a_tavener@hotmail.com